3/10/2024 0 Comments Maxon cinema 4d 22 adobeNow instead of multiple projects you can save all of your versions in one place. This is a gigantic addition to Cinema 4D’s powerful toolset that should breathe a sigh of relief into anyone who has had to export multiple versions of the same scene. Technically, Maxon refers to this update as Variable Path and File Names, or “Tokens.” There are a bunch of presets in there that will get you started. In the Render Settings under Save > File… you can choose from the drop-down menu how you want your takes named upon export. You would first create your scene as you want it to look in the overall sense, then in the Take menu you would add takes for each version you want, name it appropriately for easy navigation later, enable Auto Take, change any attributes to that specific take, save and render! Say you want your kitchen to have the same floor but different cabinet face materials. At the top is the main take, and any changes made there affect all of its children underneath. The Take System uses a hierarchical structure that allows for child takes to take the properties of its parents. From there you will generate new takes, enable Auto Take (much like auto keyframing, it saves each unique take’s actions) and perform other take specific functions like overrides. Under the Objects tab you will see a new Takes tab. Thanks to Cinema 4D R17’s Take System you can create different takes within the same project saving tons of time and file size. Maybe you are modeling a kitchen and want to create five different animations, each with their own materials for the cabinet faces as well as unique camera moves. Typically, you build many projects with duplicated scenes to create different versions of the same scene. ![]() If you’ve ever had to render out multiple versions of the same scene, you will want to pay attention to the new Take System in Cinema 4D R17. Since I am no EJ Hassenfratz ( I won’t be covering the minute details of Cinema 4D R17, but I do want to write about a few of my favorite updates in hopes that you’ll get excited and jump into the sculpting, modeling or compositing world inside of Cinema 4D R17. It feels like Maxon is shaping a tool that, much like After Effects, is becoming usable to almost anyone that can get their hands on it - which is a lot of people, especially if you subscribe to Adobe’s Creative Cloud with After Effects, because Cinema 4D Lite/Cineware is included. These days I am searching out tutorials and examples of new concepts and getting close to committing to designing one thing a day, much like daily renders.ĭoing a daily render is a great way to get really good at a tool like Cinema 4D. raytracing or great reflections and ambient occlusion that Cinema 4D always conveyed to me). ![]() This release not only builds on the previous R16 release, like improved Motion Tracking and Shaders, but Maxon continues to add new functionality with things like the Take System, Color Chooser or the Variation Shader.īecause I work in television, I previously thought that I only needed Cinema 4D when creating titles - I couldn’t quite get that gravitas that I was looking for in apps like Media Composer’s Title Tool, After Effects or even Photoshop (i.e. This brings us to the latest Cinema 4D release: Cinema 4D R17. What I have seen happenis the simplification of workflow and capabilities within Cinema 4D’s releases. Over the years, I have seen Maxon take Cinema 4D from something that only lived on the periphery of my workflow to an active tool alongside apps such as Adobe After Effects and Adobe Premiere and Avid’s Media Composer/Symphony.
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